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Evidence Guide: CUADIG403 - Create user interfaces

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

CUADIG403 - Create user interfaces

What evidence can you provide to prove your understanding of each of the following citeria?

Clarify project requirements

  1. Discuss, with relevant personnel, the design specifications to clarify target user, audience and purpose of interactive media products
  2. Identify text content and media assets to be integrated into user interfaces
  3. Determine file output format suitable for the delivery platform of interactive media products
Discuss, with relevant personnel, the design specifications to clarify target user, audience and purpose of interactive media products

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify text content and media assets to be integrated into user interfaces

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine file output format suitable for the delivery platform of interactive media products

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Generate ideas

  1. Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas
  2. Collect logos, trademarks and other relevant information that may influence or be incorporated into design ideas
  3. Obtain and record copyright clearance, if required, for images used in designs
  4. Use sketches and concepts in specifications to generate a range of technically feasible and creative design ideas
  5. Present interface design ideas to relevant personnel for discussion and feedback
Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Collect logos, trademarks and other relevant information that may influence or be incorporated into design ideas

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Obtain and record copyright clearance, if required, for images used in designs

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use sketches and concepts in specifications to generate a range of technically feasible and creative design ideas

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present interface design ideas to relevant personnel for discussion and feedback

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Plan approach

  1. Select final design, incorporating any feedback from relevant personnel
  2. Identify a range of appropriate industry-standard graphics software
  3. Discuss and select graphics software, with relevant personnel, to meet specified outcomes
  4. Explore a range of typographical and visual design elements that could be used in development of interface designs
Select final design, incorporating any feedback from relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify a range of appropriate industry-standard graphics software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and select graphics software, with relevant personnel, to meet specified outcomes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Explore a range of typographical and visual design elements that could be used in development of interface designs

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Produce user interfaces

  1. Use graphics software to develop structure for user interfaces based on final design concepts
  2. Source or create and integrate all graphic interactive components
  3. Apply visual design and communication principles to development of user interfaces
  4. Apply principles of user-centred design and standards for accessibility to development of user interfaces
  5. Document styles for text and presentation for use in style sheets and templates or themes
  6. Save user interfaces in an appropriate output format that satisfies technical parameters
  7. Adopt safe ergonomic practices when using equipment for long periods of time
Use graphics software to develop structure for user interfaces based on final design concepts

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Source or create and integrate all graphic interactive components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply visual design and communication principles to development of user interfaces

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply principles of user-centred design and standards for accessibility to development of user interfaces

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Document styles for text and presentation for use in style sheets and templates or themes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save user interfaces in an appropriate output format that satisfies technical parameters

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Adopt safe ergonomic practices when using equipment for long periods of time

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise user interfaces

  1. Review user interfaces to assess effectiveness of creative solutions, appropriateness to users and audience, and technical feasibility
  2. Discuss additional requirements or modifications to the overall design with relevant personnel, and amend as necessary
Review user interfaces to assess effectiveness of creative solutions, appropriateness to users and audience, and technical feasibility

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss additional requirements or modifications to the overall design with relevant personnel, and amend as necessary

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify project requirements

1.1 Discuss, with relevant personnel, the design specifications to clarify target user, audience and purpose of interactive media products

1.2 Identify text content and media assets to be integrated into user interfaces

1.3 Determine file output format suitable for the delivery platform of interactive media products

2. Generate ideas

2.1 Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas

2.2 Collect logos, trademarks and other relevant information that may influence or be incorporated into design ideas

2.3 Obtain and record copyright clearance, if required, for images used in designs

2.4 Use sketches and concepts in specifications to generate a range of technically feasible and creative design ideas

2.5 Present interface design ideas to relevant personnel for discussion and feedback

3. Plan approach

3.1 Select final design, incorporating any feedback from relevant personnel

3.2 Identify a range of appropriate industry-standard graphics software

3.3 Discuss and select graphics software, with relevant personnel, to meet specified outcomes

3.4 Explore a range of typographical and visual design elements that could be used in development of interface designs

4. Produce user interfaces

4.1 Use graphics software to develop structure for user interfaces based on final design concepts

4.2 Source or create and integrate all graphic interactive components

4.3 Apply visual design and communication principles to development of user interfaces

4.4 Apply principles of user-centred design and standards for accessibility to development of user interfaces

4.5 Document styles for text and presentation for use in style sheets and templates or themes

4.6 Save user interfaces in an appropriate output format that satisfies technical parameters

4.7 Adopt safe ergonomic practices when using equipment for long periods of time

5. Finalise user interfaces

5.1 Review user interfaces to assess effectiveness of creative solutions, appropriateness to users and audience, and technical feasibility

5.2 Discuss additional requirements or modifications to the overall design with relevant personnel, and amend as necessary

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify project requirements

1.1 Discuss, with relevant personnel, the design specifications to clarify target user, audience and purpose of interactive media products

1.2 Identify text content and media assets to be integrated into user interfaces

1.3 Determine file output format suitable for the delivery platform of interactive media products

2. Generate ideas

2.1 Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas

2.2 Collect logos, trademarks and other relevant information that may influence or be incorporated into design ideas

2.3 Obtain and record copyright clearance, if required, for images used in designs

2.4 Use sketches and concepts in specifications to generate a range of technically feasible and creative design ideas

2.5 Present interface design ideas to relevant personnel for discussion and feedback

3. Plan approach

3.1 Select final design, incorporating any feedback from relevant personnel

3.2 Identify a range of appropriate industry-standard graphics software

3.3 Discuss and select graphics software, with relevant personnel, to meet specified outcomes

3.4 Explore a range of typographical and visual design elements that could be used in development of interface designs

4. Produce user interfaces

4.1 Use graphics software to develop structure for user interfaces based on final design concepts

4.2 Source or create and integrate all graphic interactive components

4.3 Apply visual design and communication principles to development of user interfaces

4.4 Apply principles of user-centred design and standards for accessibility to development of user interfaces

4.5 Document styles for text and presentation for use in style sheets and templates or themes

4.6 Save user interfaces in an appropriate output format that satisfies technical parameters

4.7 Adopt safe ergonomic practices when using equipment for long periods of time

5. Finalise user interfaces

5.1 Review user interfaces to assess effectiveness of creative solutions, appropriateness to users and audience, and technical feasibility

5.2 Discuss additional requirements or modifications to the overall design with relevant personnel, and amend as necessary

Evidence of the ability to:

create technically feasible and creative interface design ideas that consider:

purpose of the interactive media product

target users

text content and media assets requirements

use suitable software to create a user interface that:

uses visual design principles to communicate with target users or audience

demonstrates principles of user-centred design

meets required accessibility standards

includes documentation about style sheets, templates or themes used

is saved in an appropriate output format

review ideas and user interface with relevant personnel.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe file output formats appropriate to a range of delivery platforms

describe visual design and communication principles as they apply to interface designs

explain user-centred design principles and their importance to creation of interactive media interfaces

identify accessibility standards that apply to interface designs

explain how typography influences user interface visual impact

explain the purpose of copyright and outline copyright clearance procedures

outline health and safety requirements when working for extended periods of time on computers and keyboards.